Sunday, June 27, 2010

My Final Thoughts

Setting goals, taking the necessary actions to meet those goals, monitoring the progress toward achieving those goals and evaluating whether the goals have been achieved which resulted in new learning that was extended to new situations, formed the basis of my GAME plan for the past six weeks (Cennamo, Ross & Ertmer, 2009). What was the purpose of such a plan? Simple. It was a plan that ensured that I took “steps to direct (my) learning process, specifically while learning about technology and how to integrate it into the curriculum” (p. 3). It facilitated three very important goals in my personal development: it allowed me to customize my approach to learning; it helped me to develop some additional ICT skills that will prove to be helpful in my future instructions and thirdly, reinforced my already strong foundation of bring a life-long learner (Cennamo, Ross & Ertmer, 2009).

Consequently, I have gained quite a lot of knowledge as a result of creating my GAME plan, but my main take away from this course is knowing how to infuse technology in my daily instructional practice to meet the needs of my students while at the same time, meeting the standards or objectives of my subject curriculum. Being able to implement an effective lesson takes a lot of planning and thinking and this process is strategically met by the cognitive constructs of the GAME plan. The lesson plan template readily facilitates the whole process of learning-that of setting goals or objectives, putting action plans in place to satisfy those goals, monitoring the process and transferring the new knowledge learned to other areas of learning- and can be readily integrated into my present lesson plan format. Hence, this course has helped in changing how I will plan for my upcoming lessons in the fall semester.

Hence, I intend to adjust how I plan my lessons. Firstly, I intend to include the use of blogging and the wiki as my starter collaborative tools in my lessons. Secondly, I intend to integrate digital storytelling in my lessons, in addition to making DVDs, comic books and podcasts as other technological tools that my students need to use to facilitate their personal learning. Finally, as I strive to keep my skills up to date, so will I be better able to meet the needs of my students, not only for today, but also for the future (Cennamo, Ross & Ertmer, 2009).


References
Cennamo, K., Ross, J. , & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. Mason, Ohio: Laureate Education, Inc.

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